PolyTrack is a low-poly racing game with loops, jumps and high speeds, where every millisecond counts. The game is heavily inspired by TrackMania, where you race against the clock to improve your time on different tracks.

The game includes a level editor where you can create tracks, which you can then export and share with others.

Game instructions:

  • WASD or the arrow keys to drive.
  • R or enter to restart the track.

Editor instructions:

  • Left mouse button to build.
  • Middle mouse button to rotate the view.
  • Right mouse button to pan the view.
  • Shift + mouse wheel to go up or down.
  • R to rotate the selected part.

Menu music: https://opengameart.org/content/gathu (slightly modified)

StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorKodub
GenreRacing
Made withBlender, Audacity, Three.js, Bullet (Physics Engine), GIMP
Tags3D, Arcade, Difficult, Driving, High Score, Level Editor, Low-poly, Singleplayer, Speedrun
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Comments

Log in with itch.io to leave a comment.

(1 edit)

very buggy

physics hurt

awesome game actually

got a 8.478 on the 2nd map

can you make it so when your in the air you can do flips and stuff.

(3 edits)

6.308 on map 2 lmao

edit: 6.303 now

edit: after a bit of grinding I got it down to a 6.293

Yeah I've noticed that exploit. Will probably fix it in the next version!

Deleted 7 days ago

my best is 6:27

when i try, it just replaces the object that's already here even if it's a pillar.

how can you put objects higher than on the floor?

Hold shift and scroll with the mouse wheel to change elevation in the editor

l,wmkcpqnjabs          =[nbgfXR

also you should make a leaderboard system 

21.855 try to beat this time, 1st map

This game is awesome man! What game engine did you use?

Thank you!

It uses Three.js for graphics and Ammo.js for physics.

(1 edit)

First Map Record 23.290

Physics while in air Trash

What would you like to change about the air physics?

nice

Cool, but missing brake by space...

Do you want a handbrake on space?

I could look into it but I'm not sure it'll work that well with my physics engine.

I used to space as handbrake at many games.

I think your physics slightly strange, but overall feeling enjoyable for me.

After first walk-through I return two times just to make some weeee and insane roll from track... It's most played by me racing game (except twisted metal 2) for ~2 years.

cool game